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Gaming rambling - Which is not unduly obvious, as I am about to explain
Gaming rambling
Since I'm at home recovering from a terrible... something that my stomach was doing to me all last night, I thought I'd talk about some of the games I've tried over the last couple of months.

Bastion - (trailer)
Bastion is touted as an RPG, but really it's an action game. You play an unnamed protagonist exploring the remnants of your shatterred world fighting waves of nasties. Over the course of the game you level up, and can customize what bonuses you have, and can swap freely between different bonuses. You can also use religious idols to give yourself disadvantages, which is an odd touch.

I love how the level maps build themselves as you explore them, and the music is excellent, although it could've had a couple more tunes over the course of the game. People compliment this game for its story, but to be honest I thought the story was too minimal and was sorely disappointed. The *way* the story is told, the narrative style, is very good, if you don't mind the narrator speaking like he's from an old western. And it's integrated seamlessly into the gameplay! But it's a lot of talk with a whole lot of nothing. Finding out about the characters' back-stories is completely optional. I didn't have the speed or manual dexterity to play much beyond the opening levels. Anyway, I do actually recommend giving it a try. It's just not my kind of game - I need more story than action, and a low difficulty level. :)

Treasure Adventure Game - (trailer)

This is a free exploration platformer that I enjoyed a *lot*. Be warned though, the game starts off slow. The opening quests take a good chunk of time before the rest of the world opens itself up for exploration, and there's a lot to explore! Throw in a couple of boss fights along the way, and lots of lovely, small details - the day and night cycles, the music soundtrack, the pixel art in general. You play a kid with a hook for a hand, who's off to find his way in the world, gathering treasures and other items. If you don't have a short attention span, I highly recommend this one.

VVVVVV - (trailer)

This one's been out for a while now, but I'm glad I got around to trying it. It's a platformer that uses gravity-reversal as its gimmick, and requires fast timing. Minimalist graphics with an incredibly kick-ass chiptunes-style soundtrack. Simply a lot of fun, and frequent checkpoints everywhere to make up for frequent deaths, but you'll simply want to keep trying until you feel that rush after getting past the more challenging screens. Oh yeah baby! Plus there's options you can set at the start of the game to reduce the speed, etc. for slowpokes like me. :P


This has a kind of retro NES/Metroid feel to it. You're a snail who goes off exploring to locate missing snails and defeat another one who's gone bad. A large map to explore, better weapons and new abilities to find, good music, secret passages to discover. A nice way to pass the time.

The Blackwell Deception - (trailer)

This is the 4th game in the Blackwell series, so understanding the story relies on knowing what happened in the first three. It's an indie point-and-click adventure game, where you play Rosa, a medium who has the ability to usher stubborn ghosts into the afterlife, once you can get them to accept the fact that they're dead, and you do this with the help of your ghost sidekick Joey. The plotline's been building quite slowly over the course of the series, and in this latest installment, a major antagonist (or several) are foreshadowed, and I'm really curious to find out what happens next - Rosa is getting into increasingly dangerous situations. My only minor beef is that I wish the sprite design hadn't been given to ben304 - not that he's bad or anything, it's just that his walk cycle animations are immediately recognizable. Btw, if you want to try a short, silly game by ben304, try Awakener, and interact in every way possible with the barrel. :)

Vohaul Strikes Back

Normally I'm not into fan-made projects, but this continuation of Sierra's Space Quest series is a labor of love. Keeps the tone of the original, lots of nerdy references, interesting places to explore, good jokes, lots of possible deaths, and very much in the spirit of the original games. I needed to consult a walkthough at a couple of points, but that's not unusual. If you liked Space Quest, you'll like this, period.

The Japanese came up with Escape-the-room Flash-based games, and of those, Detarou's are the most surreal. He includes bizarre decor which makes no sense, although it's sometimes difficult to distinguish from the bizarre decor which are puzzles to figure out. He usually throws in a panda that tries to lure you to your death, and slightly variable endings. Anyway, if you want to try any of his strange creations, try Gold Door Escape - or any of his other ones, which are linked to under the game window. Chances are you'll need to consult a walkthrough at some point.
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niall_ From: niall_ Date: March 3rd, 2012 07:44 pm (UTC) (Link)
Thank you for making my day completely surreal with the Detarou games.
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